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:: eleeb@gmx.net :: . Digital Artist . Animation . FX . |
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:: Recent Work :: |
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RC Car Racing Videos . Robitronic . Vienna . 2009 |
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| This series of promotion videos contains live action footage mixed with 3D animation. Basically I animated certain parts of the car e.g. the gear or the suspension to show how it all works together. I also did a short logo animation where I used particles in Maya - a stream of blood vessels racing towards the logo. Moreover I am working with After Effects to do motion graphics or effects like dandelions which get blown away when a car drifts by.
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Stage Visuals . Wunderwerk . Vienna . 2009 |
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The new show of the austrian comedians 'Comedyhirten' is a satire on media. During their performance they switch roles like you would switch tv channels. They impersonate different showmasters or other public figures from TV. As the stage consists of 5 plasma TVs I had to do renderings and short clips to indicate the show they are mocking. They are touring through Austria with this program at the moment.
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Fairy Oceana . Hibbert Ralph Animation . London . 2008 |
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| On this commercial I worked as a layout and environment artist. I did the modelling during the previsualisation process and worked with the storyboard software Redboard to make a layout for the final shots. It was also my responsibility to test the plugIn ‚Shave and a Haircut‘ for optimizing the rendertimes of the furry characters in Maya.
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Redboard . Hibbert Ralph Animation . London . 2008 |
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During my internship at Hibbert Ralph Animation I was part of the redboard development team. Redboard is a new storyboarding technology, which enables storyboard artist to 'fly' around in the set and find a good point of view for the camera, position the characters and just draw over them. I modelled and textured two sets with different buildings and a car for a demo version of redboard.
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LOD Aircrafts . S&P Simulationstechnic . The Tyrol . 2007 |
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For a real time simulation system I had to prepare mostly aircrafts and helicopters. I had to work from a blueprint to maintain the exact shape and size of the aircraft. Then I layed out the uvs and textured the models. After that I reduced the model again to 3 levels of detail for the simulation engine.
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